Coding with Animation and Games 6-8 years old

Categories: Coding Ages 6-8
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About Course

Coding with Animation and Games  is an engaging and interactive coding course designed for children aged 6 to 8 years old. The course integrates skill-building lessons with the excitement of creating animations and games. Students will learn the fundamentals of coding through a series of puzzles and projects that enhance their problem-solving skills and understanding of programming concepts such as sequencing, debugging, loops, events, and conditionals.

What Will You Learn?

  • Course Objectives:
  • Develop basic coding skills in young learners.
  • Foster problem-solving and logical thinking.
  • Introduce programming concepts like loops, events, and conditionals in a fun environment.
  • Encourage creativity through designing and customizing games and animations.
  • Prepare students to design and develop their own coding projects by the end of the course.

Course Content

INTRODUCTION TO ONLINE PUZZLES
In this skill-building lesson, students will practice their sequencing and debugging skills in maze puzzles.

  • Computer Science Vocabulary
    01:13
  • Coding Time
    00:00
  • Quiz 1

DEBUGGING WITH LAUREL
In this skill-building lesson, students will practice debugging in the "collector" environment. Students will get to practice reading and editing code to fix puzzles with simple algorithms, loops and nested loops.

EVENTS IN BOUNCE
In this context-setting/skill-building lesson, students will learn what events are and how programmers use them in video games. Students will build a game that they can customize with different speeds and sounds.

BUILD A STAR WARS GAME
In this skill-building lesson, students will practice using events to build a game that they can share.

DANCE PARTY
In this skill-building lesson, students will program an interactive dance party.

LOOPS IN ICE AGE
This context-setting/skill-building lesson will quickly introduce students to loops

DRAWING SHAPES WITH LOOPS
This skill-building lesson builds on the understanding of loops from the previous lesson and doubles as a debugging exercise for extra problem-solving practice.

NESTED LOOPS IN MAZE
In this skill-building lesson, students will learn how to program a loop inside of another loop.

LOOKING AHEAD WITH MINECRAFT
This skill-building lesson gives students the chance to practice concepts that they have learned up to this point and get their first experience with conditionals!

IF/ELSE WITH BEE
In this skill-building lesson, your class will continue to code with conditionals, allowing them to write code that functions differently depending on the specific conditions the program encounters.

WHILE LOOPS IN FARMER
In this skill-building lesson, students will be working to fill holes and dig dirt in Farmer, but they will not know the size of the holes or the height of the mounds of dirt. To solve these puzzles, students will use a new kind of loop.

END OF COURSE PROJECT
This project lesson takes students through the process of designing, developing, and showcasing new projects!

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