4.50
(2 Ratings)

Intro to Coding with Minecraft (Ages 6-8)

Categories: Coding Ages 6-8
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About Course

 

 

Course Overview:

Coding with Minecraft Level 1 is a dynamic and engaging introductory course designed to provide young learners aged 6 to 8 years old with a solid foundation in programming concepts through the captivating realm of Minecraft. This course is carefully crafted to foster creativity, critical thinking, teamwork, and problem-solving skills. Students will embark on an exciting coding journey with the Minecraft characters, gradually progressing from basic concepts to more intricate coding challenges. By the end of the course, students will have not only mastered fundamental programming skills but also acquired valuable internet safety knowledge.

 

What Will You Learn?

  • Introduce young learners to programming concepts through Minecraft.
  • Cultivate problem-solving skills, critical thinking, and creativity.
  • Foster teamwork and collaboration among participants.
  • Develop a basic understanding of algorithms and coding logic.
  • Promote internet safety awareness for young coders.

Course Content

Welcome Intro

  • About the course
    00:00

MINECRAFT VOYAGE
Explore and build underwater worlds with code.

MINECRAFT HERO’S JOURNEY

MINECRAFT ADVENTURE
Adventure through Minecraft with code.

MINECRAFT DESIGNER
Design your own Minecraft World.

SEQUENCING WITH ANGRY BIRDS
In this skill-building lesson, students will develop sequential algorithms to move a bird from one side of a maze to the pig at the other side. To do this they will stack code blocks together in a linear sequence.

PROGRAMMING WITH ANGRY BIRDS
In this skill-building lesson, students will continue to develop sequential algorithms.

PROGRAMMING WITH HARVESTER
Students will apply the programming concepts that they have learned to the Harvester environment in this skill-building lesson. Students will continue to develop sequential algorithm skills and start using the debugging process.

LOOPS WITH HARVESTER
In this skill-building lesson, students will help the harvester collect crops by using loops.

LOOPS WITH LAUREL
In this skill-building lesson, students continue learning the concept of loops. Here, Laurel the Adventurer uses loops to collect treasure in open cave spaces.

DRAWING GARDEN WITH LOOPS
In this skill-building lesson, students learn to draw images by looping simple sequences of instructions. Here, students use loops to create patterns.

A ROYAL BATTLE WITH EVENTS
In this mini-project, students will have the opportunity to learn how to use events in Play Lab and apply all of the coding skills that they've learned to create an animated game.

COURSE PROJECT
End of Course Project In this project lesson, students apply what they have learned about sequencing and events in an open-ended project with Play Lab.

CERTIFICATE

Student Ratings & Reviews

4.5
Total 2 Ratings
5
1 Rating
4
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3
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1
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6 years ago
The course is extraordinary!!
It explains everything from A to Z regarding Nutrition and also there are some very valuable workout tips.
Great job!
6 years ago
Absolutely fantastic!! Thanks so, so much Felix for your concise, practically useful and well informed course.